- Roblox has partnered with Google to scale its latest rewarded video ad format, in accordance with a press release. Brands and agencies will give you the option to purchase the ad format programmatically via Google’s promoting solutions in the approaching weeks.
- The videos can be full-screen 30-second advertisements which is able to reward the patron with in-game advantages. The average completion rate of the advertisements overall is over 80%, with some seeing over a 90% completion rate, in accordance with early tests.
- In addition, Roblox has partnered with Cint, DoubleVerify, Integral Ad Science, Kantar and Nielsen to assist measure the efficacy of campaigns on the platform. Roblox announced the news at IAB Playfronts.
The partnership between Roblox and Google marks the following step in immersive commercial for each corporations. The high rates of completion suggest the format is resonating with users and could possibly be a beneficial tool for brands seeking to advertise on the platform.
“Immersive ads now also allow advertisers to tap into an audience that will have been largely unavailable to them before and in a really relevant technique to raise brand awareness,” said Scott Sheffer, vice chairman of sell side monetization at Google, in press materials concerning the Roblox integration.
Roblox plans on adding its Billboards and other immersive promoting options to Google Ad Manager, allowing advertisers to scale the immersive ads programmatically. The platform may also connect with each demand- and supply-side platforms via Google’s Authorized Buyers solution.
Partnerships with third-party measurement firms will provide advertisers with several solutions for determining brand safety and brand lift, optimizing ROI and enabling cross-platform campaign measurement. Previously, Roblox partnered with WPP to develop 3D measurement standards and a certification program for those seeking to higher understand the platform’s ecosystem.
Roblox has develop into a go-to destination for advertisers looking to have interaction Gen Z consumers. The immersive, open platform allows for brands to create whole experiences to have interaction consumers. Brands from furniture retailer Ikea to luxury fashion brands similar to Gucci have experimented with Roblox to various degrees. Warner Bros. in August stepped up a “Beetlejuice Beetlejuice” activation on the platform by including a virtual Fandango box office where users could purchase real-life tickets to the movie.
Roblox has seen significant growth as a platform over the past few years, with fiscal 12 months 2024 Q4 revenue hitting $1.36 billion, a 20.84% year-over-year increase, in accordance with an earnings call. Despite its success, the platform has come under scrutiny for potentially deceptive marketing practices.
Ad budgets for games have grown for 40% of marketers, and in-game ad spend is anticipated to hit $11.49 billion by 2027, in accordance with IAB data.
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